Course Overview
Interior Architecture and Design practice spatial relationships within the context of user needs, where users could be humans or animals. On this course, students will study Interior Architecture and Design skills, knowledge, and techniques, and develop the capability to produce creative spatial solutions that will address relevant user needs within different scenarios.
The course will engage with fast-moving technological change to produce graduates who are confident to operate professionally within future design contexts. The course is highly engaged with industry and community through industry-specific guest lectures and industry live briefs and projects. Through COIL (Collaborative Online International Learning) projects, and field trips, lectures, and activities which draw on global design themes, students will develop intercultural literacy and a wider global context of the subject, and be able to bring such influences into their design work.
Main Study Themes
Interior Design Exploration
Engage in universal design processes as practiced throughout the international design community and develop work using key illustrative and modelling submission methods.
3D Modelling
Explore 3D spatial attributes by using surface modelling CAD software, 2D drawings and physical models.
Professional Studies
Undertake autonomous activity in making, drawing, collecting, organizing and developing images and other key personal ‘triggers of interest’ in a sketchbook that acts as a log of your work. The sketchbook is intended to be a constant companion and provide a place to note, draw and explore all aspects of design activity taught on the course or initiated in other ways.
Design Inquiry
Critically appraise and focus your own practice and demonstrate your capability to undertake an investigative activity that illustrates the basis for research and key knowledge that underpins the work of design practitioners in their field.
Course Information
We cultivate a form of Vertical Studio (where teaching can happen across all levels and projects) where students experiment, exercise and practice: critical thinking, spatial intelligence, creativity, collaboration/cross-collaboration and technical competency through lectures, interlinked projects, workshops, tutorials and charrettes.
We deliver progressive scaffolded teaching. Our students explore, experiment and design with both analogue and digital technologies and generate outcomes in: 2D and 3D, CAD, video and VR.
Course Specification
Access the full course details, including module descriptions, learning outcomes, and assessment methods.
- A credit/notional hour is the formal name for the estimated hours that are expected that a student would need to complete a module
- 1 credit is equal to 10 notional hours, so 20 credits are equal to 200 notional hours, The 200 hours includes time in lectures, tutorials, preparing for your lectures, assessments as well as your own personal revision and studying that you would do
- In reality, you might actually go above and beyond the expected notional hours, in particular if your degree requires a lot of independent learning you would most likely exceed the predicted hours
- In the UK system each semester is 60 credits worth which is equivalent to at least 600 hours of study in one term. This is approximately equivalent to 8 hours of study a day



